Starsector transfer all items. Hold Shift, and then hold LMB over the item. Starsector transfer all items

 
 Hold Shift, and then hold LMB over the itemStarsector transfer all items  6

Copy the files over. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. With our comprehensive installation and usage guide, you'll be able to install and use [0. That movie was the shit. It just tweaks some stuff. You can find most mods on the forum. sh. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. You'll be providing complementary support for the UAF to continue its development! Includes Discord benefits. 05 Mod, the choice for serious players seeking advanced features and customization options. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. Items you can give yourself via the console command mod. 9 update the safe transfer mod is defunct. DouglasteR. At least for me this is usually not an issue in the mid-game/late-game. First wipe out any orbital station. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. ago. 2. I AM looking for an option that allows to slide your cursor and transfer loot. 3. 50K subscribers in the starsector community. ago. Delete one comma before TRUE and add one behind it. Making money in this game is very possible, but not effortless. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. ago. LazyLib is a library required by most other Starsector mods. 0 starship legends 2. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. Open menu Open navigation Go to Reddit Home. Gameplay: There are two types of hullmods that you can install on your ship. Copied the folder to /mods copied transfer_all_items_settings. • 9 days ago. on Today at 11:26:17 AMSurviving this sector won’t be easy. Removed extra crew bonus. The answer to your question is in the 2nd world. You also get 3 special. With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Still not easy. Credits and distribution permission. 9a. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. ago. The Tesseract is an extremely powerful Omega ship. 3-CostSupplies*1. It. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. When I design ship loadouts I rather have access to everything for the design. 96a] Force Auto R. I. It keeps flux in mind, gives solid weaponry in relation to slots, and you will need direct combat experience to test most weapons to improve autofit's loadout. You can rectify this by just spawning one via console commands. Up to preference, I like it more than the current skill system. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. These are meant for broader use within the Starsector. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. Business, Economics, and Finance. Vortex support for Starsector v0. Just a little heads up to mention some general naughtiness somewhat related to the last post above. . But I do agree that waystations fuck. The item symbols are what each industry produces. Repeat 1-2 until you have 5k goods. Adding items is easy, just do the same as for editing supplies. Salvage fleets don't need a huge escort (but definitely need some). QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. To run the Linux version, unzip the file, cd starsector, and then run . Main Features. 05. Download and install this mod. 6. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Can only be installed within 10 light years of the "coronal tap. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. Step 3. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. A second Click will buy/sell the stack regardless of cargo capacity. 2D RPG/Trade/Fleet Combat Game. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. Removed soft fleet size limit. You can conquer another faction's planet and give control to said faction to revive them, alongside giving them one of your own colonies. If your faction can join it will say so for each alliance. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. 96a] Ship/Weapon Pack 1. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Field more bonuses at your own discretion. It only transfers items between the fleet and the market or storage. comments sorted by Best Top New Controversial Q&A Add a Comment. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. For real though, best way to deal with Hostile Activity is to just ignore it completely. You never have to use any of them, and you can literally run circles around enemy fleets regardless of which abilities they use or what ships they're. In-game description Tech-Mining is an industry. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. ago. You have to change it from false to true. It is highly recommended to use the third party GUI Ship Editor tool. ago. Spawnship tahlan_traumtanzer. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. You might need to input your CD key again. Download link: Windows. e. 2 underworld 1. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. - Allow the Remnant Station to support artillery stations from Industrial Evolution. 6 is 10x the production of 5 (much like how population is indicated). The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. json . Happens. Make sure this mod is enabled 3. json. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). Yes I should've been more specific, thanks. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. Re: Add option to transfer or donate excess/unwanted ships and officers to colonies. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. A lot of it will depend on what you are willing to take and the circumstances. r/gamemaker • How do i set the orgin point of a sprite off the grid? r/tsukiodysseygame • How do I transfer my save?yes , it doesnt need to be in same system. csv while the less commonly edited information is in the . Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. How to i do it ? Character screen (C) bottom right. Only one good way to find out. Starsector version 0. cheating. ago. Combat freighters are pretty useful early game as well (like the mule). Join a faction to gain useful support and represent them in war and peace, or start your own. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. 51K subscribers in the starsector community. The games combat is fun but I think during the late game things basically become big ship make things go boom otherwise you go boom. For a full list of supported commands enter 'help' in the console. Afaik, it should be somewhere on your character lvl-up screen. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. « Reply #1 on: January 07, 2022, 06:08:58 AM ». 6. Once disabled, the. $55 per month. Once in the game, you can summon the console with control+backspace and enter your commands. Re: Seeds and such. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant fleet in a one-off bounty issued by contacts. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. Yeah, well, fuel is cheap and my colonies profitable. Just finally started my first colony. Obfuscating the code makes it extremely difficult (though not technically impossible) to do so. 3. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. You will get 2-3 times more than you sold to them in the first place. Open the planets tab. Overhauls. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. I don't. Re: [0. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. That's how much it adds. 2D RPG/Trade/Fleet Combat Game. You could use the console mod to give yourself XP to get back to your same level. 91, or had, say, Nexerelin, and your laptop is version 0. 95. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. Here are some possibilities: Salvaging derelict domain probes or facilities. 2 (2021/03/27) Hiya. Open it is, as this is an important file to handle the global settings of the game. Alternatively, you can hold Ctrl and click, which will first purchase the exact amount of. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. 95a] Transfer All Items v1. xml" using Notepad++. That way I can just click autofit later for when I get a weapon or fighter. In starsector, there is no equipment, and there is no crew per say. 05 Mod, the choice for serious players seeking advanced features and customization options. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. also oftentimes mod updates break saves and i have to start a new run. The Armament Support System consumes AI. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. Go to \Starsector\starsector-core\data\config\settings. It comes in if I'm struggling, flies to my current ship and I transfer out. So what you read there is now called "colonies", and "outposts" are still around as easy to set up gas stations. 05 with ease and take your gaming experience to the next level. $8. ago. Removed skills changes. v1. Instead, the mod simply warns you when you haven't saved in a while. 7. 96a] Console Commands v2023. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. 95a. Then came Exiled Space, which had the same premise of BTS, but without the save bloat. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. 9. Im getting close to the point where i believe i should be looking to set up a colony and im a little uncertain/apprehensive of what im doing, and I cant find a guide which explains a lot of the process experienced players know leading up to colonising, all the videos seem to skip over the whole process of evaluating why a planet/system is great, okay or bad, and the. If the original save was in. Features. •. Choose your faction (or establish your own) and dominate the Sector! Baldur's Gate 3 in a 3rd Person view, with Controller. Features. The laboratory also increase the production of 3 random commodities on your planet)Sooner or later the you absolutely will have to command all capital or large ships. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. Just install the game on both. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. when i started playing Starsector again with the . 2. Anyone know. hull restoration - fix em up and add extra CR, 5% per s-mod. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. 1. Otherwise this is basically how . Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. Up to preference, I like it more than the current skill system. Re: [0. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). This also includes the ability to install multiple mods at once. 95a] Transfer All Items v1. It only transfers items between the fleet and the market or storage. when i started playing Starsector again with the . - Campaign Features: - Take out loans at any Kesteven market. Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. Starsector has no "right" or "wrong" playstyle, only your own style. 16rc2 transfer all items 1. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. There is a mod called "Remnant Command Transfer" that lets you install a human pilot seat into automated Remnant ships you have in your fleet. 1a] Common Radar v2. Got it, just wanted to make sure I. Ship Catalogue / Variant Editor (SCVE) v1. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. ago. 95. Modded Question/Bug. csv notepad++. Go to starsector r/starsector. Not to mention the huge signature radius without MS/IEA. Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. though I find less uses for this. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. I switch to my BLM in a robe and movement physics weren't working. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. This mod adds a search box to the planet list. Factions will wage war against each other and try to conquer their enemies. json. Once in the game, you can summon the console with control+backspace and enter your commands. CryptoMy current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. If you want to enable autosaving, edit lw_autosave_settings. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. e. 95a] Transfer All Items v1. Continue Reading [Starsector Mods][0. Pitate Buffalos are the best smuggling ships. An in-progress blog post is available at dev blog post. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. 5b (released 2020-08-28) Common RadarDownload version 2. Reduced shield efficiency to 0. However, most items have certain requirements in order to be used, which the top categories represent. Go to your starsector config file (starsector-core > data > config > settings. You have to change it from false to true. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. This is because production is logarithmic, i. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. In some cases, it works well and you have an interesting. A lot of ship mods are also bundled with faction mods. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Removed extra skill point scaling. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). In one swoop I deleted these two variants, then saved my current variant with the name "Custom". it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. It’s $15. Say you got a pirate buffalo giving you 600 cargo. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. Annual_Cod_5896 • 1 yr. There are two methods to do this. This is because production is logarithmic, i. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. If the original save was in version 0. ago. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. Otherwise this is basically how . Pressing Up, makes the menu goes a. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Key points for boosting auto ships, all together nets you 65% CR. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. 80%. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. not necessarily a bad thing at all since replayability in a game is very important. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. Instead, the mod simply warns you when you haven't saved in a while. ago. . How to use: 1. 14. Terraforming and Station Construction: 2 quests. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. 9. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. 4. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. ; Ace Custom: The. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. Step 3. You help support the development of Starsector. One is at Askonia, other is started in Penelope's Star. Low hazard rating = lower upkeep + faster growth. Then I found out that no capital ship can withstand 20. 7 or higher), or Linux. How to use: 1. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. 96a] Console Commands v2023. You could use the console mod to give yourself XP to get back to your same level. Then go to Program Files (x86), then Fractal Softworks. 2. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Shift click and hold, drag left and right. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. That's all, for now, wait for end of April and middle of May with more photos. So without the change max speed is 400 units, with 50% you can go 600 units at the same burn level. Battered and bruised miners are less useful. csv. It happens to me too, and it's Indeed super annoying. Trade occurs between markets, each of which can be a planet or a station, and. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. install directory (C: drive, etc. r/BaldursGate3. An unofficial developer's console for Starsector. Join. Skill Changes, Part 1. Battleships have it at 7-8 tho. 2. 95a] Transfer All Items v1. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. Apparently they're working on it, but for now there's no change. You can set forced autosaves to happen. Players can participate in trade to earn credits, and making a profit from trade will generate experience as well. Drag and drop the folder from the “saves” folder in the starsector folder.